RPG Maker Extended Character Generator - Tutorials

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/!\ Tutorials apply to generator version 0.5 to 0.69 only

Introduction

The Extended Generator was created to bring new possibilities to RPG Maker MV and MZ users. While the default generator already offers many options, it still lacks several important features. This tool keeps all the original functionality while adding new conveniences and greater flexibility. Because of these additions, however, the Extended Generator is more complex than the built-in MV/MZ generators. These guides will help you understand how everything works.

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First launch — Importation of RPG Maker resources

Init

When you launch the generator for the first time, you must choose a database mode. Selecting Custom gives you an empty generator that you configure completely yourself. The other options automatically preconfigure the database to match the corresponding RPG Maker version.

Import MV

If you choose the RPG Maker MV configuration, a new window opens to let you import all default resources from your RPG Maker MV installation. You can reopen this window later via the menu Resources → Import RPG Maker MV resources.
Enter or browse to the Generator folder inside your RPG Maker MV installation directory. If MV is installed correctly, the path is usually detected automatically. Once the correct folder is selected, click Begin importation. After the process finishes, click Close (the window also closes automatically after a few seconds).

After this step, all default RPG Maker MV resources are available in the generator. Important: If you later re-import the default MV resources, any custom resources that use the same filenames as the originals will be overwritten.

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Creating a character

The main window is divided into several sections. Here's a breakdown of each area:

Import Default

On the left you find the filters: Categories (Male, Female, Kid, etc.) and Parts (Face, Hair, Clothes, etc.). The bottom section lets you show only elements matching custom tags you can create in the database. By default, all imported resources are tagged with RPG Maker MV or RPG Maker MZ.
Unlike the official generator, parts are not strictly locked to categories — you can freely mix Male and Female elements on the same character.

Import Default

The top section displays available resources based on your current filters. To add an element, click the Add button or simply double-click the item. Unlike the default MV generator, you can stack multiple elements of the same part type. To replace an existing element, use the Replace button or right-click the new item.

Import Default

The top-right panel shows all elements currently added to your character. To replace an element, make sure the same part is selected in the filters. To remove one, click Remove or right-click it. The See credits button shows the authors of all currently used elements — very helpful for giving proper credit.

On the far right are four arrow buttons. They let you fine-tune the position (offset) of any element on every template type (face, charset, etc.). Select the element/template you want to adjust, then click (or hold) the arrows to move it.

Import Default

When an element is selected, its details appear at the bottom. Here you choose colors for that element. Notice that changing shared colors (skin, eyes, hair, etc.) automatically updates all matching elements at once — saving a lot of time.

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Saving characters & sets

The Extended Generator saves characters in two main formats:

Both types are saved using the same save dialog — the only difference is the file extension you choose and how you intend to use them. Sets are especially useful because they can be quickly applied to any character without re-selecting and re-coloring each part every time.

To apply a saved set to your current character, go to File → Add character set or use the corresponding toolbar button. This adds all the parts, layers, and colors from the set in one step.

To save either a character or a set:

Save dialog showing file type filter for RXGS2 sets

You can also import characters directly from RPG Maker MV's JSON files via File → Import → RPG Maker JSON. Since MV .json files usually contain three characters (face/charset/side-view), you will be asked to select which one to import.
Note: This import works reliably only if you have not modified the default MV resource names or structure.

Exporting finished characters to image files works just like in RPG Maker MV. Use:

Export to sheet dialog

In the export window:

To add your character to an existing sheet (e.g., one that already has other faces and still has free slots):

Additional options:

When ready, click Export picture… to save the updated sheet.

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Random characters

You can generate a completely random character via the menu Edit → Randomize character. The randomization respects the probabilities defined for each part and category.

To customize how randomization behaves, go to Edit → Define randomization rules.

Random

In this window you set the probability (0–100%) for each part to appear on a randomly generated character. The screenshot above shows the default settings for RPG Maker MV compatibility (e.g., wings have only a 5% chance).
Adjust each slider to change the likelihood. Setting a value to 0% removes that part entirely, while 100% guarantees it will always appear.

These rules are saved automatically when you close the window and remain in effect across sessions. The only exception is the currently loaded set: if a set is active when you randomize, the generator forces that entire set to be included every time (useful for generating many characters wearing the same outfit, for example). Be aware that any fixed colors defined in the set (skin, hair, eyes, etc.) will also override randomization for those attributes.

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Categories & parts

You can add, rename, or reorganize categories beyond the defaults. Open the menu Configuration → Categories and parts….

Categories

In this window you can:

Click Done to save your changes.

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Templates

If the built-in Face, Charset, Damage and SideView templates are not enough, you can create custom ones. Open the menu Configuration → Templates….

Templates

Each template is defined by:

You also define the drawing order by creating layers and assigning each one to a specific part (from the Categories & Parts settings). The topmost layer in the list appears on top in the final image.

Right-click in the template list to create, duplicate or delete templates. The generator will warn you if your changes would cause existing resources to become incompatible or be deleted.

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Gradient colors

Gradients are grouped into color categories (the tabs that appear in the main window when coloring an element). The Other category cannot be deleted or edited directly — unused gradients fall back to it. You can freely reorder the other categories.

To import an existing gradient sheet:

Imported gradient sheets cannot be edited directly, but you can preview their effect on any image by clicking the preview picture on the right to load a different sample.

To create a new gradient from scratch:

Note: stops cannot occupy the exact same position.

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Mask colors

Coloring in the generator relies on mask colors that define which areas of an image can be tinted and how. Manage them via Configuration → Mask colors….

Masks p class="muted"> If you imported the default RPG Maker resources, many mask colors are already registered. Each has a descriptive name (Skin, Hair, Eyes, etc.).

To add a new mask color, click New mask.

Select any mask and click the button to change its color value.

The Apply everywhere checkbox is very important for shared colors:

Each mask color can be linked to one or more gradient categories. When coloring an element, the generator opens the appropriate color tab(s) automatically. Randomization also respects these category associations when choosing colors.

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Managing resources

You can manually add, edit or remove resources at any time. Open the menu Resources → Manually edit resources….

Manual resource editor window

The window is divided in two main areas:

Use the dropdown filters at the top left to narrow down the list. For each resource you can:

When creating a new resource (New button), it inherits properties from the currently selected resource.

On the right, add files for each template:

Click Click here to import picture or drag & drop PNG files. The image dimensions must exactly match the template (shown in the dialog title).

You can also drag multiple PNG files at once onto the file list — the generator will try to auto-detect templates based on size and suggest mask/regular files (works best when templates have different dimensions).

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RXGE2 resource files

Resource creators often share RXGE2 files containing complete resources (images + metadata). Import or export them via Resources → Import/Export RXGE2 files.

RXGE2 import tab

In the Import tab:

RXGE2 export tab

In the Export tab:

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Database export/import (RXGD2 files)

You can export your entire database configuration (categories, templates, gradients, masks, randomization rules, etc. — but not the actual resource images) via Configuration → Import/export database configuration.

The configuration is saved as a single RXGD2 file. When importing a configuration, the generator first deletes your current resources to prevent compatibility problems, then applies the new settings.

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